Hunting for keys mid-thought? Learn to type through stories.

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keyfolk.app/demo/azq-adventure-b
Ω·02b
␣ Narrator

The hedge won't hold the crowd long. The river path is the only way out that isn't back the way you came.

Space (right thumb) · continue

Z Zorro

Go now. I'll lead the crowd off the other way.

Press Zorro key to continue

Q Quasimodo

(signs) I'll go up and ring the bells. A crowd always runs toward the bells. That gives you the night.

Press Quasimodo key to continue

A Alice

You'd both better be alive when I get back.

Press Alice key to continue

Your turn.

Meet Alice, Zorro and Quasimodo in chapter one.

Try the demo

Play it on a computer.

Keyfolk is played on a keyboard. Send yourself the link and pick it up at your desk.

Q
W
E
R
T
Y
U
I
O
P
A
S
D
F
G
H
J
K
L
;
Z
X
C
V
B
N
M
,
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/
Quasimodo · up
Alice · home
Zorro · down
Narrator · space

Every glance at the keyboard breaks your train of thought

In a meeting, you look down to find a key, and by the time you look up, you've missed the point. Meanwhile, that one coworker takes notes and follows every word without looking down. Self-taught typists spend 41 percent of their typing time looking at the keyboard, twice as much as people who were taught to touch type.1

Every key has a character

Keyfolk is an easy-to-follow adventure story. Every time a character speaks, you press their key to keep the story moving. Alice is A, Zorro is Z and Quasimodo is Q. You're practicing the whole time, and it feels like part of the story.

We're in Early Access

Keyfolk is new, and we're shaping it with the people who play it. At the end of each chapter, a short, optional survey asks how it went. Every answer helps us improve the story, and all feedback is welcome.

Every session is planned for you

Like a good workout app, Keyfolk decides what you practice next, so there's nothing to set up or choose. It teaches the keys in order, one finger at a time, brings back the keys you've already learned, and shows you which finger to use when you get stuck. Short, regular sessions like these build typing skill better than long ones.2 Open Keyfolk, and it picks up where you left off.

A different way to learn, made for busy people

Most typing courses rely on brute force: the same rows of letters, over and over, for hours at a time. Keyfolk is built for people with a few spare minutes. Every session is short and fun, so you come back because you want to know what happens next.

Keep typing your usual way at work

When work is busy, type the way you always have. Practice here for ten minutes a day,3 and switch over when the new way feels natural.

Notes

  1. Feit, Weir and Oulasvirta, “How We Type,” CHI 2016. In a study of 30 people, self-taught typists looked at the keyboard for 41% of their typing time and trained touch typists for 20%. Read the paper
  2. Baddeley and Longman, “The influence of length and frequency of training session on the rate of learning to type,” Ergonomics 21(8), 1978. Of 72 postal workers learning to type, those who practiced one hour a day learned more per hour, and kept the skill better, than those who practiced two two-hour sessions a day. Read the paper
  3. Ten minutes is the length of one sitting Keyfolk is designed for. How long a chapter takes depends on your pace. You can stop at any point, and Keyfolk saves your place on that device.